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City Guard (Magnimar)

Clad in blue-tinted scale mail and carrying a halberd, this guard patrols the city with a keen eye.

City Guard (Magnimar) CR 1/2

Source Magnimar, City of Monuments pg. 54
XP 200
Male human warrior 2
N Medium humanoid (human)
Init +4; Senses Perception +3

Defense

AC 15, touch 10, flat-footed 15 (+5 armor)
hp 13 (2d10+2)
Fort +3, Ref +0, Will +1

Offense

Speed 20 ft.
Melee halberd +4 (1d10+1/×3) or sap +3 (1d6+1 nonlethal)
Ranged light crossbow +2 (1d8/19–20)

Statistics

Str 13, Dex 11, Con 10, Int 8, Wis 12, Cha 11
Base Atk +2; CMB +3; CMD 13
Feats Improved Initiative, Weapon Focus (halberd)
Skills Intimidate +5, Perception +3
Languages Common

Ecology

Environment any (Magnimar)
Organization solitary, pair, patrol (3–5), or squad (6–10)
Treasure NPC gear (masterwork scale mail, halberd, light crossbow with 20 bolts, sap, bullseye lantern, manacles, signal whistle, other treasure)

Magnimar has few laws for a city its size, but it still employs a sizable force of guards, centralized within the towering Arvensoar. Guards walk the streets regularly, policing the various quarters and maintaining peace throughout the city, though the wealthier districts see noticeably more protection than areas such as the Shadow. Magnimar’s city guards are trained to detain criminals and keep the peace without needless violence, using nonlethal force in all but the most extreme cases.